Divine Soul Sorcerer Spirit Guardians, The extra cleric spells seems a little daunting, and complicated and I don't … I also like Extended Spell for Divine Soul Sorcerers because you can cast Aid before a long rest. Throw an Inflict Wounds on top of the damage from both other sources and that's pretty gnarly … Spirit Guardians is a standard Cleric choice, but it’s pretty terrible on Divine Soul and you’re better off taking Hypnotic Pattern or Fireball at 5th level. Honestly I'd take Bless and Healing Word as my two prepared Cleric spells, freeing up a very valuable sorcerer spell known. Subtle spell is also useful if you're encountering a lot of enemies with counterspell. Being a Divine Soul Sorcerer you have access to one of the best Cleric spells in the game in Spiritual … Your Sorcerer spells are a bit more hit or miss though; Sorcerers are really good at filling the control side of things, and once you get Spirit Guardians you’ll also be great on the damage side of things (plus … I would recommend not using Spirit Guardians as a Divine Soul Sorcerer just so that you can stay farther away from the action and concentrate on a Sorcerer spell. A full and comprehensive list of DnD classes for Dungeons and Dragons 5th edition, including descriptions and links to our expert-written guides. Last time I did that, our divine soul sorc … I decided to make a Divine Soul Sorcerer so I can have both sorcerer and cleric spells, with a dip into fighter for suitability. I would ask DM to see if their level 6 healing ability can … Going sorcerer allows for starting Con 14 and allows for better action economy in bonus action casting spirit guardians, eventuall flying, and probably a net smiting slots. ik Spiritual Weapon + Spirit Guardians is a powerful combo for some Cleric builds, but is there a way to make something similar for Sorc? … I want to play a divine soul sorcerer for a new campaign my group is going to start soon. But then also has metamagic. I have the Distant Spell metamagic, which says, "When you cast a spell that has a RANGE of 5 feet or greater, you can spend 1 sorcery point to … Her sorcerer / cleric spells give her access to a multitude of necrotic spells, flavored as her fungal spores bending to her will her free … 1st lvl Sorcerer gives CON saves 3rd lvl Divine Soul gives Spiritual Weapon 5th lvl Divine Soul gives Spirit Guardians Quicken Spell is a damage multiplier (Twinned is to a lesser extent) Tomelock with … Classes: Cleric Subclasses: Lore Bard, Divine Soul Sorcerer, Divine Soul Sorcerer, Crown Paladin, Crown Paladin, War Cleric, War Cleric Backgrounds: Lorehold Student, Orzhov Representative Divine Soul 1st - Bless, Healing Word 2nd - Lesser Restoration, Spiritual Weapon 3rd - Daylight, Spirit Guardians 4th - Death Ward, Guardian of Faith 5th - It ranges from “consistent and good” to “almost game breaking” depending on what is in play at the time. Just having access to most of the best arcane and divine spells can fill a … Round 1: Spirit Guardians + EB (pulling two enemies into the spirit guardians) Future rounds: quicken EB, nobody escapes When enemies enter the area for the first time (my turn) they take damage, and … Spirit Guardians (5e) I'm playing a Divine Soul Sorcerer, should be reaching level 5 sometime soon, and I'm debating whether or not I should get Spirit Guardians or Lightning Bolt as my first level 3 spell, so … Hey, posting again regarding my 5th level V. The reason is that Spirit Guardians is a melee spell … I'm building a divine soul sorcerer using the base stats 16, 14, 12, 11, 9, 9. First perk is that this build has access to both the sorcerer and … Telekinetic when you have spirit guardians up. I'd keep str at 16 and increase my Cha for getting better aura in the … Overall I think prioritizing sorcerer first is beneficial if you are starting with paly 1-2 since you need that spiritual weapon and spirit guardians to have meaningful impact on the battlefield. They also get their existing … This will become important once we get spirit guardians, as you can push an enemy into the area on your turn to force them to take the damage. Spirit Weapons and/or Spirit guardians is a tried and true combo that anyone could benefit from. Booming Blade plus Divine Smites, keep Spirit Guardians up and use Spiritual Weapon to save Sorcery Points for more smite slots. In either case Divine Soul Sorcerer checks off all the spells you want, probably take that … So then you're basically missing spirit guardians and spirit weapon. Hexblade 2/Crown 9 will also get … It becomes very enticing on paper at least, when potentially used in conjunction with Spirit Guardians, and potentially being able to occasionally "double dip" on damage per round against some enemies. All … I am looking to play a Cleric in an upcoming game, but I have been thinking about starting with 1 level of Divine Soul Sorcerer. Clerics are the default choice, but every class can access the spell. qtrv baq ccdtzo nwtlz nhdal qqdb qdybb jma glhsi nnvr